Platform archive

Built for every
engine of war.

Start with four distinct vehicle families, each mapped to the systems that make it fight, move and survive. Editable profiles are planned for the machines unique to your table.

BF
01 · Mobile weapons platform

Battle frames

Track modular plating, weapon hardpoints, actuators, cockpit, reactor and heat-critical systems across towering bipedal engines.

REFERENCE PROFILE · BF-09 PALADIN
  • Actuators
  • Hardpoints
  • Reactor
  • Cockpit
TA
02 · Armoured breakthrough

Tracked armour

Resolve hull facings, turret damage, tracks, ammunition stores and crew compartments for tanks and heavy ground carriers.

REFERENCE PROFILE · TA-41 BASTION
  • Hull zones
  • Turret ring
  • Tracks
  • Ammunition
AG
03 · High-speed strike

Anti-grav

Balance lift nodes, vector control, shield arcs and unstable power distribution on fast, unforgiving skimmer platforms.

REFERENCE PROFILE · AG-17 WRAITH
  • Lift nodes
  • Vector control
  • Shields
  • Power grid
AX
04 · Air and orbital support

Aerospace

Track structure, flight controls, engines, payloads and sensor integrity through atmospheric and near-orbital operations.

REFERENCE PROFILE · AX-22 SHRIKE
  • Flight controls
  • Engines
  • Payload
  • Sensors

Universal architecture

Shared language.
Distinct machines.

Every vehicle profile uses a common condition language while retaining its own systems, zones and failure events.

ARMArmour shellProtection by zone
WPNWeapon gridHardpoints and payloads
MOBMobilityTracks, actuators or flight
SHDShield arrayEnergy protection
RCTReactorPower and cascade risk
SNSSensorsTargeting and comms
CMDCommand coreCrew and control

Development signal open

Link a vehicle to the console.

The public demo includes a sample profile for every launch vehicle class.