Original setting

Three powers.
One shattered frontier.

Across the Ember Reach, human bastions, living warforms and machine sovereigns collide over worlds scarred by forgotten technology. Every faction brings its own doctrine, commanders and engines of war.

The Ember Reach

A frontier built
from consequences.

The setting grows from the same principle as the tracker: damage should matter. Cities remember sieges. Crews carry injuries. Machines return with patched armour and names earned in battle. The universe will support optional narrative modules without being required to use the core app.

Solar Warden commander, infantry and ivory battle frame
FACTION // 01

Solar Wardens

The line that refuses to break

Born from worlds that survived the first machine incursions, the Wardens bind scattered human fleets into a disciplined shield. Their battle frames hold ground while linked command crews turn shared telemetry into devastating precision.

Classification
Human-led defensive coalition
Battle doctrine
Resilient armour · precise fire · command links
Verdant Court seer, organic warriors and antlered living engine
FACTION // 02

Verdant Court

Life adapts. Life remembers.

The Court does not manufacture war machines—it cultivates them. Ancient seers guide living engines through root-networks of memory, repairing wounds and changing form as the needs of the battle evolve.

Classification
Living bio-engineered host
Battle doctrine
Regeneration · speed · battlefield growth
Null Sovereignty construct, drones and angular grav engine
FACTION // 03

Null Sovereignty

Order without mercy

A distributed intelligence speaks through countless faceless bodies. Each construct is expendable; every sensor reading is eternal. The Sovereignty advances to replace the chaos of organic choice with perfect, silent order.

Classification
Sentient machine dominion
Battle doctrine
Shared targeting · redundancy · relentless advance

In development

The archive will expand.

Commanders, line troops, specialised vehicles, named crews, territories and campaign events are planned as optional original content.

CommandersTroopsVehiclesWarformsRelicsTerritoriesCampaign eventsFaction dossiers

Development signal open

Choose where you stand.

Join the development list for faction reveals, design notes and invitations to narrative playtests.